oliverjosh
25 posts
Taking a cut, New Unity, Performance, and Daves - Devlog 19/06
Container Ships, Large Targets, Intel Teams - Devlog 04/08
Next Getaway Vehicle
Covid, saving states, and playtest 6 - Devlog 18/07
Guards and Cameras, Tase Effects, Spectating - Devlog 21/03
Level Selection and New Intel - Devlog 12/03
Non VR Improvements, Streaming?, Playtest Post Mortem - Devlog 02/06
Flatscreen Revamps, New Stores - Devlog 06/08
Playtest 6 Post Mortem, Flatscreen Redesign - Devlog 27/07
Windows, Axes, and Suspicious Toasters - Devlog 31/03
Playtest 5 now Live!
Bikes, VR Jumping, New Mall Varieties - Devlog 03/07
A Mall is Born - Devlog 22/04
Mission loading, locking up, stealing doors - Devlog 19/08
Swag Bags, Attic Antics, and Character Customisation - Devlog 20/04
Rockets, KOs, Public Lobbies - Devlog 17/01
Fourth Public Alpha Playtest!
Rewriting Everything, Keys, New Intel, Breaking Bad - Devlog 30/09
VR Toolbelts, Boxes of Tech, Balls - Devlog 17/05
Patron Poll! Next Level to be Added
Non VR Toolbelts and Axes - Devlog 07/04
Early Access and the Future of Patreon
Breaking Computers, Fixing Multiplayer - Devlog 04/03
Accidentally Exploiting Steam, Rooftop Adventures - Devlog 30/04
New Lobby, Getaways, and a cat - Devlog 10/06